.. Resume ..

        name:   Ľudovít Lukáč
        born:   Prešov, Slovak Republic, 1976
        email:   nazghulsk@gmail.com
        skype:   nazghulpo
        ICQ:   84451534
        web:   www.nazghul.com

            . . .   e x t e r n a l   w o r k   a s   a   f r e e l a n c e r   . . .

        2011-2012   KOVOFILM   (CZ)  
        - cooperation on TV commercials - HELLO, ORION ..

        2004 - 2011   FANATIC GAMES   (CZ)  
        Infamous 2   [2009]   SUCKER PUNCH / SONY
        MotorStorm - Pacific Rift  [2007-2008]   EVOLUTION STUDIOS / SONY
        Oblivion   [PSP]   [2006]   CLIMAX & BETHESDA
        Chase H.Q. 2   [TAITO Type X2]   [2006]   TAITO
        ATV Offroad Fury Pro   [PSP]   [2005-2006]   CLIMAX
        Gene Troopers   [2005]   CAULDRON
        Mutant   [2004]   NAPOLEON GAMES
        ... and many more, some games aren´t interesting enough to mention since I took very minor part in contributing to their graphic, others I can´t mention as long as I don´t know their titles

        2009-2011   DENISA M.   (CZ)  
        - cooperation on TV commercials - RAJEC, JUPIK, ORION, O2 ..

        2009-2010   CABINET   (CZ)  
        - 3D map of a FREIZEIT-LAND GEISELWIND park in Germany

        2009   ALTAR   (CZ)   ,   2009   VLADIMÍR MIKLUŠ   (CZ)   ,   2005   NOSTROMO   (CZ)   ,   2004   STRING DATA   (CZ)   ,   2003   ANOTHER DIVISION   (CZ)  
        - 3D models, various 2D works


            . . .   w o r k   e x p e r i e n c e   i n   s t u d i o s   . . .

        2000 - 2003   ALTAR INTERACTIVE, S.R.O.   (Brno/CZ)  
        Vision demo   [2003]  /fantasy RPG . . . just technology demo, never really started working on that game/
        - some characters (3ds max, Photoshop)
        UFO: Aftermath   [2001-2003]  /global strategy combined with small squad tactical combat/
        - all mutants & heads of soldiers, some rocks & buildings of southern countries (3ds max, Photoshop)
        Original War   [2000-2001]  /sci-fi RTS+RPG/
        - mainly grounds (Bryce 3D, Photoshop)

        1997 - 2000   FIRST SIGHT ENTERTAINMENT   (Košice/SVK)   - not really a company, just bunch of friends, whose intention was making of computer games
        Futureal  /2D shooter like R-Type, Raiden . . . never finished due to lack of local graphic artists and no income from development whatsoever/
        - mainly environments and all enemy wrecks (Autodesk Animator Pro, 3d studio)

        1996 - 1997   ANTIK, S.R.O.   (Košice/SVK)  
        - small video games for cable televisions
        - all sorts of graphic work, including animations (Autodesk Animator Pro, 3d studio)


              . . .   s k i l l s   . . .

        3dsmax   - low&hi-poly modeling, texturing, UV unwrapping, baking maps, basics of rigging
          - no animations, no scripting, no particles or any sofisticated renderings
        Photoshop   - all kinds of work - texturing, painting, image editing, advanced scripting (actions creation) ability
        ZBrush   - modeling, polypainting, UV unwrapping
        CrazyBump   - for my purposes it's useful for generating ambient occlusion/cavity maps from normal maps
        xNormal   - occasionally baking maps
        UDK   - I just started playing with this editor


              . . .   l a n g u a g e s   . . .

        Slovak   - native speaker
        Czech   - fluent
        English   - listening/reading: good, speaking/typing: not so good
        German   - a little bit
        Russian   - a little bit