name: Ľudovít Lukáč
. . . e x t e r n a l w o r k a s a f r e e l a n c e r . . .
2011-2012 KOVOFILM (CZ) 2004 - 2011 FANATIC GAMES (CZ) 2009-2011 DENISA M. (CZ) 2009-2010 CABINET (CZ)
2009 ALTAR (CZ) ,
2009 VLADIMÍR MIKLUŠ (CZ) ,
2005 NOSTROMO (CZ) ,
2004 STRING DATA (CZ) ,
2003 ANOTHER DIVISION (CZ) . . . w o r k e x p e r i e n c e i n s t u d i o s . . .
2000 - 2003 ALTAR INTERACTIVE, S.R.O. (Brno/CZ) 1997 - 2000 FIRST SIGHT ENTERTAINMENT (Košice/SVK) - not really a company, just bunch of friends, whose intention was making of computer games 1996 - 1997 ANTIK, S.R.O. (Košice/SVK) . . . s k i l l s . . .
. . . l a n g u a g e s . . .
- cooperation on TV commercials - HELLO, ORION ..
Infamous 2 [2009] SUCKER PUNCH / SONY
MotorStorm - Pacific Rift [2007-2008] EVOLUTION STUDIOS / SONY
Oblivion [PSP] [2006] CLIMAX & BETHESDA
Chase H.Q. 2 [TAITO Type X2] [2006] TAITO
ATV Offroad Fury Pro [PSP] [2005-2006] CLIMAX
Gene Troopers [2005] CAULDRON
Mutant [2004] NAPOLEON GAMES
... and many more, some games aren´t interesting enough to mention since I took very minor part in contributing to their graphic, others I can´t mention as long as I don´t know their titles
- cooperation on TV commercials - RAJEC, JUPIK, ORION, O2 ..
- 3D map of a FREIZEIT-LAND GEISELWIND park in Germany
- 3D models, various 2D works
Vision demo [2003] /fantasy RPG . . . just technology demo, never really started working on that game/
- some characters (3ds max, Photoshop)
UFO: Aftermath [2001-2003] /global strategy combined with small squad tactical combat/
- all mutants & heads of soldiers, some rocks & buildings of southern countries (3ds max, Photoshop)
Original War [2000-2001] /sci-fi RTS+RPG/
- mainly grounds (Bryce 3D, Photoshop)
Futureal /2D shooter like R-Type, Raiden . . . never finished due to lack of local graphic artists and no income from development whatsoever/
- mainly environments and all enemy wrecks (Autodesk Animator Pro, 3d studio)
- small video games for cable televisions
- all sorts of graphic work, including animations (Autodesk Animator Pro, 3d studio)
3dsmax
- low&hi-poly modeling, texturing, UV unwrapping, baking maps, basics of rigging
- no animations, no scripting, no particles or any sofisticated renderings
Photoshop
- all kinds of work - texturing, painting, image editing, advanced scripting (actions creation) ability
ZBrush
- modeling, polypainting, UV unwrapping
CrazyBump
- for my purposes it's useful for generating ambient occlusion/cavity maps from normal maps
xNormal
- occasionally baking maps
UDK
- I just started playing with this editor
Slovak
- native speaker
Czech
- fluent
English
- listening/reading: good, speaking/typing: not so good
German
- a little bit
Russian
- a little bit